Okay, it's not actually as hard as you think, to bake items over to a new mesh, but it CAN be daunting, especially if you don't know what you're doing.
In comes Markom3d, and a wonderful tutorial that I'll be using to create so many new texture maps. You can follow along here, as I've embedded the Youtube Video.
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Wednesday, October 30, 2024
Reduce Poly Count and Bake
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Walk Cycle
# DOWN file 'spritesheet_0001.png' file 'spritesheet_0002.png file 'spritesheet_0003.png' file 'spritesheet_0004.p...
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