To truly wrap my head around the scope of this project, I’ve developed a dedicated document assistant—an evolving blueprint designed to map out exactly what I’ve committed to building.
From foundational animations like walking, sitting, kneeling, and dialogue, to more than 24 distinct bust and paperdoll variations, and nearly 100 curated animation sheets per character, this is more than a spritesheet—it’s a long-term production pipeline. Every decision is intentional. Every layer is structured. The goal is simple: create a workflow that becomes more future-proof with every iteration.
I’ve carefully integrated high-end PBR materials, LUT calibration, and environmental lighting setups to ensure consistency and depth across the board. Not just for characters—but for 2D props, decals, and environmental elements as well. Everything is rendered through Blender’s Cycles engine at peak fidelity, then selectively refined through Photoshop and in-house tools to deliver crisp, high-definition spritesheets with clarity, cohesion, and production-grade polish.
This isn’t just asset creation.
It’s infrastructure.