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Friday, June 20, 2025

How to Paint Terrain

 This one is a two-for today, I scoured for how to take terrain and paint it for your environment, and luckily I canme up with two pretty interesting sources for what I'd like to accomplish.

First, we start with THIS.




How to Create Realistic Looking Cliffs and Rocks in Blender

In this Video, ChuckCG shows us how to turn fairly primitive files into wonderful Cliffs and rocky landscaping in Blender!



Height Based Mapping for Textures

Okay, in my quest for creating terrain blocks with shapekeys and more, I've decided to check out more videos, and look at this gem! This is how you can easily create (well not too easily) height based terrain


And then another tutorial here as well, on how to apply a different texture based on the steepness of your terrain as well!




Triplaner Materials (like Asset Forge) In Blender

 Unlike the other method that wraps organic items in a texture, I was curious how to get a Triplaner approach to everything and boy did HoloTNA not disappoint.



How to make rocks in Blender

 Once again, we reach out to Ryan King ART for a method that with very little effort can help generate TONS of orck and other organic objects for Blender for machinima or gamedev.



Once there, go ahead and hit that like and subscribe to his awesome channel. I've learned a lot from him!

Sunday, November 24, 2024

From Vroid to Bakin, a Journey.

I'm starting to delve into the tutorials that many of our Bakin creators have eslflessly put out there on the web, in hopes of helping you, the reader, get the most out of your Bakin project. 

YouTuber Ingenoire has a complete guide on how to create characters for Bakin using the Vroid Studio engine.



Also, in the video description, there are several files you will need to be able to chain from VRM to Blender to Bakin. Good luck!

Sunday, November 17, 2024

What do 3d Environment Art tests look like in AAA Studios?

 



Let's look back at various environment art tests that have existed in the Games Industry over the last few years.

Thursday, October 31, 2024

An easy way to create texture mapping without complicated UVs

 Well,here we go again, I get amazed by the capabilities of Blender in another method that undoubtedly will allow me to retexture all my work, easily, and take my flatshading to something more visually stunning.




This time it's Ryan King Art that I'm showcasing as with just the addon NodeWrangler, he shows how to easily use Blender nodes to create all those organic and architectural setups. Mind you, this doesn't work so well with ornate tiling, but, with this method, once baked, you can EASILY pain on the details you'd like. This is more or less a method to texture all your bricks and kitbashes with that organic flavor.

You can check out all of Ryan King Art's Youtube tutorials and assets here.

@RyanKingArt





Wednesday, October 30, 2024

Reduce Poly Count and Bake

 Okay, it's not actually as hard as you think, to bake items over to a new mesh, but it CAN be daunting, especially if you don't know what you're doing. 

In comes Markom3d, and a wonderful tutorial that I'll be using to create so many new texture maps. You can follow along here, as I've embedded the Youtube Video.



Tuesday, October 29, 2024

Cutting Seams for 3d models

 I'm a bit of a novice when it comes to UV unwrapping and setting textures to my 3d models. I get my model in Blender, and I hit Smart UV Unwrap, and instant regret. I see dozens of little islands, basicalyl the whole of the UV mesh all scattered around with NO feasible workaround to create multiple variations of teture for my 3d model, there's no reusability that way. 

Luckily, our AgileGameDev on Youtube came up with a unique tutorial on how to create seams, those things that ensure that islands are set in a certain way as to allow a more seamless (pardon the pun) way to create your UV maps for texturing or texture painting.


Hopefully this helps!

How to Paint Terrain

 This one is a two-for today, I scoured for how to take terrain and paint it for your environment, and luckily I canme up with two pretty in...

BakinWiki

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