Blender Brushes

Monday, February 16, 2026

Varied Item Poses


 As you may have seen, there's going to be several item poses.

This one is basically one of the frames of the _itemtakegive, which at 160x160 will also do pretty good as a handshake, a handoff, or even grabbing a book off the shelf. 

Items are the literal bread and butter of characters. Whether pulling the scroll from behind the back, pulling the candle from a desk, or even picking that dropped treasure off the ground, there are 5 actual spritesheets for Items.

_item

Once

4 frames

353-384

_itemgivetake

Once

4 frames

385-416

_itemconsume

Once

4 frames

417-448

_itemwall

Once

4 Frames

449-480

_Itempickup

Once

4 Frames

481-512


_itemgivetake - well, I just told you about that, but, it's more of the obtaining of or giving of an item at around the character's hip level, a natural placement for handing off the item.

_itemconsume - whether it's food or drink, its a simple raise from a hold, going to the mouth, a universal gesture for...

"OMG, that troll just took me down to 5 Hit Points with that axe, I know, I'll quaff this green potion!"

_itemwall - is for well, whether it's pulling down something from the wall, hitting a switch, or just whatever someone wants to react to in front of them.

"Let me just put this sacred icon in this wall glyph, and see if THAT will undo the thousand year old lock."

_itempickup - is for when that eager merchant dropped his gold pouch, and you're quick to retrieve it. His loss. Interacting with items and loot is simple. Character crouches down, picks it up. Profit.



Preparing at 3 AM


 Well, in order to create this new RPG Spritesheet, I decided I'd start with curating the different motion files that I'd put under a uniform format. 

What I ended up with was a massive 4800 frames of animation per layer, with a goal to give a user every pose they'd want for their character, and allow them to pick and choose what to add to their game, and where. 

In addition, I came up with a modest 40-50 bust and paperdoll poses that could be used, for visual novel setups. 

In addition, I decided to go with the standard 54.7 degree isometric approach, along with a steeper 85 degree approach for the first person or deep third person.