As you may have seen, there's going to be several item poses.
This one is basically one of the frames of the _itemtakegive, which at 160x160 will also do pretty good as a handshake, a handoff, or even grabbing a book off the shelf.
Items are the literal bread and butter of characters. Whether pulling the scroll from behind the back, pulling the candle from a desk, or even picking that dropped treasure off the ground, there are 5 actual spritesheets for Items.
_itemgivetake - well, I just told you about that, but, it's more of the obtaining of or giving of an item at around the character's hip level, a natural placement for handing off the item.
_itemconsume - whether it's food or drink, its a simple raise from a hold, going to the mouth, a universal gesture for...
"OMG, that troll just took me down to 5 Hit Points with that axe, I know, I'll quaff this green potion!"
_itemwall - is for well, whether it's pulling down something from the wall, hitting a switch, or just whatever someone wants to react to in front of them.
"Let me just put this sacred icon in this wall glyph, and see if THAT will undo the thousand year old lock."
_itempickup - is for when that eager merchant dropped his gold pouch, and you're quick to retrieve it. His loss. Interacting with items and loot is simple. Character crouches down, picks it up. Profit.

