Blender Brushes

Monday, February 16, 2026

Preparing at 3 AM


 Well, in order to create this new RPG Spritesheet, I decided I'd start with curating the different motion files that I'd put under a uniform format. 

What I ended up with was a massive 4800 frames of animation per layer, with a goal to give a user every pose they'd want for their character, and allow them to pick and choose what to add to their game, and where. 

In addition, I came up with a modest 40-50 bust and paperdoll poses that could be used, for visual novel setups. 

In addition, I decided to go with the standard 54.7 degree isometric approach, along with a steeper 85 degree approach for the first person or deep third person. 

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